How Multi-Sensory Exhibits Make Dark Matter Tangible (transcript)
Speaker 1: Dark matter. You know, it’s this cosmic ghost making up something like a quarter of our universe, yet it’s completely out of reach for our senses.
Speaker 2: Yeah, we know it’s there because we see its gravity pulling things around galaxies, but actually feeling it or seeing it—that’s a whole different ball game.
Speaker 1: It’s the ultimate invisible force, isn’t it? Trying to get your head around something so fundamental, but so alien to our everyday experience, that’s a massive hurdle for science communication.
Speaker 2: It really is. It makes explaining it really challenging.
Speaker 1: Definitely. So today on the Deep Dive, we’re exploring a fascinating project. One that didn’t just explain dark matter—it tried to make you actually feel it.
Speaker 2: How exactly?
Speaker 1: Well, imagine stepping inside this dark dome, putting on headphones, and suddenly you’re not just learning about dark matter, you’re becoming a detector yourself.
Speaker 2: Wow.
Speaker 1: Feeling these cosmic winds. Tasting the universe in a way.
Speaker 2: Okay, that sounds pretty wild.
Speaker 1: It is. Our mission today is to unpack a paper that details the whole exhibit. It was co-created by physicists and human–computer interaction experts.
Speaker 2: So a real cross-disciplinary thing.
Speaker 1: Exactly—exploring how they managed to make something imperceptible, perceptible.
Speaker 2: You know, stepping back a bit, this project really tackles a core problem with how science is often communicated.
Speaker 1: How so?
Speaker 2: Well, it leans heavily on abstract concepts and visuals. That’s fine for some, but it can be a barrier for others.
Speaker 1: Yeah, I can see that.
Speaker 2: So the big idea here is that embodying abstract ideas with multiple senses can create deeper meaning, making science more engaging and accessible.
Speaker 1: Making science genuinely more inclusive.
Speaker 2: Precisely.
Speaker 1: And that’s the challenge. Modern cosmology and astrophysics deal with scales and concepts so far removed from our daily lives.
Speaker 2: Absolutely. It’s not just complicated maths, it’s stuff we literally can’t directly sense.
Speaker 1: Like dark matter itself—five times more common than the matter that makes up us and everything we see.
Speaker 2: Right. But it doesn’t interact with light, hardly interacts with anything except gravity.
Speaker 1: So how do you get a feel for that? It definitely creates barriers for public engagement, even though people are fascinated by space.
Speaker 2: So the critical question was: how do you even begin to bridge that gap?
Speaker 1: Okay.
Speaker 2: This project’s answer, or at least its hypothesis, was grounding abstract facts in bodily sensory experience.
Speaker 1: Like bypassing the usual knowledge hurdles.
Speaker 2: Exactly. Creating a participatory exchange between scientists and the public. Moving beyond just hearing facts to maybe feeling them.
Speaker 1: That makes sense. Has this kind of thing been tried before?
Speaker 2: Yes—this builds on earlier multisensory science communication, especially for accessibility.
Speaker 1: Like what?
Speaker 2: For example, the Tactile Universe project: 3D printed galaxy models for kids with visual impairments. The Tactile Collider used 3D soundscapes and tactile models for particle physics.
Speaker 1: Okay, so using touch and sound.
Speaker 2: Exactly. And then GI Astronomy—where people could literally taste the evolution of the universe.
Speaker 1: Taste the Big Bang? Seriously?
Speaker 2: Sort of. Experiencing the multiverse through flavours. People with sight loss called it life changing because it bypassed visuals entirely.
Speaker 1: Wow. That’s powerful.
Speaker 2: And beyond science—Tate Sensorium in the art world. It used all five senses, even midair haptics. It won awards. Visitors loved it.
Speaker 1: So the appetite is clearly there. How did the Dark Matter project push things further?
Speaker 2: Their aim was to weave all five senses into a stronger sense of embodiment. It wasn’t just “here’s some information,” but sparking engagement, curiosity, and positive feelings towards science.
Speaker 1: And inclusivity?
Speaker 2: Yes—especially for audiences who might be excluded otherwise, like neurodiverse young adults or people with visual impairments. But really it benefits everyone.
Speaker 1: So why dark matter?
Speaker 2: Because it’s exciting, invisible, and perfect for making the imperceptible perceptible.
Speaker 1: Okay. So what was the actual setup?
Speaker 2: Inside an inflatable planetarium dome at the London Science Museum. Black, enclosed, intimate. Only two participants at a time.
Speaker 1: Very personal. And what was the journey like?
Speaker 2: Quirky, even Matrix-inspired. You “took a pill” that transformed you into a dark matter detector. The three-minute experience combined sound, taste, touch, smell, and vision.
Speaker 1: Tell me about the pill.
Speaker 2: It was unflavoured popping candy inside a capsule. With noise-cancelling headphones, the crackling amplified into a skull-filling sensation.
Speaker 1: Clever. And there was narration?
Speaker 2: Yes—by Gareth Mitchell of the BBC. Jargon-free, authoritative yet playful. Timed perfectly with sensory inputs. Ending with: “May the dark matter be with you.”
Speaker 1: Nice. And the other senses?
Speaker 2: Soundscapes of dark matter “wind.” Midair ultrasonic haptics on your hand. Black pepper oil for smell. Some visuals, but often deliberately turned off to heighten the others.
Speaker 1: Bold move. So how did people react?
Speaker 2: Huge success. In 2018, people waited 45 minutes. Feedback scores high for immersion and enjoyment. But confidence in explaining dark matter after was only moderate.
Speaker 1: So it excelled at engagement, less so at factual learning.
Speaker 2: Exactly. Later runs confirmed curiosity about the multisensory novelty was as big a draw as the science itself. Wide age range, good gender balance, visitors with disabilities included.
Speaker 1: So inclusivity was achieved.
Speaker 2: Yes. And interestingly, when visuals were off, touch and sound dominated. When visuals were on, vision took over—even for understanding.
Speaker 1: So sometimes removing vision can boost the value of other senses.
Speaker 2: Precisely. And they found roles differed: taste for enjoyment, hearing and touch for understanding, smell for novelty.
Speaker 1: Fascinating. Any practical lessons?
Speaker 2: Yes—engage people in queues with quizzes. Explain the innovation itself, not just the science.
Speaker 1: And the future?
Speaker 2: Replication is tricky—too complex and costly. But the team hopes to open-source toolkits, using everyday tech, so schools and small museums can build their own multisensory experiences.
Speaker 1: That would democratise science communication.
Speaker 2: Exactly.
Speaker 1: So the big takeaway?
Speaker 2: That multisensory design can transform how we experience abstract science. It wasn’t just about learning facts—it was about embodying them.
Speaker 1: And it leaves us wondering: what other invisible concepts could be made tangible this way? Not just in science, but in economics, philosophy, social issues.
Speaker 2: It’s a provocative idea—making the abstract embodied. A whole new way to connect.